
Welcome to Enshrined
Reality is not ruled—it is endured. Trapped on an island where gods, mortals, and beasts struggle in an endless cycle against forces beyond their grasp, the world shifts like the tides.
WILL YOU CARVE YOUR OWN PATH?
Reality is not ruled—it is endured. Trapped on an island where gods, mortals, and beasts struggle in an endless cycle against forces beyond their grasp, the world shifts like the tides.
WILL YOU CARVE YOUR OWN PATH?
Enshrined is a Dungeons & Dragons 5E supplement offering a complete sourcebook filled with rich dark-fantasy lore, eldritch-born horrors, and fresh mechanics tailored for 5E. Streamline your table with new systems for crafting, social intrigue, and modular combat. Swear fealty to ancient gods, or forge your own path.
A Refined D&D 5e Potion System Master the art of alchemy with refined potion crafting mechanics, fully compatible with your 5E campaigns. Combine ingredients, experiment with effects, and turn every hunt into an opportunity. With expanded loot tables for creatures and plants, every battle holds the key to your next creation.
On this island, gods, mortals, and beasts are caught in an unending struggle, where death is not an end but an opportunity. Fate binds all, even the divine, shackled by invisible and unbreakable laws.
On this island, gods, mortals, and beasts struggle in an endless cycle where death is not an end but an opportunity. Fate binds all, even the divine, shackled by laws unseen and unbroken.
Everyone carries their burdens. The echoes of fallen gods seep into the roots of the earth and the void of the sky, altering flesh, and twisting minds. To walk this land is to brush against divinity, but divinity is no gift. It is hunger. It is wrath. It is the slow, creeping touch of something vast and uncaring.
Power is never given, only taken, and always at a cost. Those who rise carve their names into the world’s core. But the deeper they cut, the less of themselves remains. Every triumph leaves a scar.
The island does not reward ambition. It devours it.
On this island, gods, mortals, and beasts are caught in an unending struggle, where death is not an end but an opportunity. Fate binds all, even the divine, shackled by invisible and unbreakable laws.
Will you Carve your own path?
Acolytes of Mung
The followers of Mung are colloquially known as the Acolytes. Formed from the weak and the outcast, they are infected through the fruit of Mung and will often lure in friends and family to likewise join the fold. Primitive villages will quickly spring up around a Mung polyp which will serve as both a form of nourishment and the source of their power. The Acolytes are as close to physical perfection as the mortal body can become, universally being in excellent health, almost supernaturally strong and perpetually hungry. They have no formalised industries, farming or trade and subsist by raiding travelers or smaller towns. The strong from their raids become the next generation of Acolytes, the weak are fed to Mung.
Scholars of Infinity
The followers of Guildwallin are known as the Scholars. Clustering in remote research stations, libraries and compounds, the Scholars represent the pinnacle of technological and magical prowess. However, their delvings into ever more extreme subjects have left them mutated and insane by most standards and as a result interaction with them is rarely voluntary. Where Scholars would once have traveled the roads, teaching in towns and by the roadside, their propensity for spreading maddening knowledge or abduction means that they are rarely welcome outside of their own circles and are often killed on sight if found isolated. Thus all the accumulated knowledge of the Scholars remains locked away inside their libraries
The Lingering
Followers of Nagla are known as the Lingering and their society is dominated by the fact that they are immortal. While the Lingering can die, they are always reincarnated in time and will eventually have the memories of their former lives return to them. This has led to a society of monuments as many an artist will spend thousands of lifetimes upon a single work or project. However, endless reincarnation means that everyone has been the child, parent and lover to every other person in their society and as such, relationships between Lingering is an impenetrable web of affections, grudges, jealousies and every other emotion one can feel for another. Their perfect recollection of their previous lives leaves them incapable of forgetting or forgiving and so every life is the same as the one before. The Lingering also have a somewhat blase attitude towards death, and will not hesitate to end the life of someone who they consider to be in ill health, annoying or for a myriad of other reasons. This is fine within Lingering society but often this attitude affects outsiders as well.
The Anchored
Followers of Alduthun are known as the Anchored for they are a people trapped in place. Born with endless wanderlust and a desire to see the word, the Anchored are found exclusively in valleys which they cannot leave for doing so is certain death to them. As a result, they live semi nomadic lifestyles within their home valleys in order to explore every nook and cranny. They are also the preeminent astronomers as many who have explored as much of the world as they can will take to looking at the skies instead. Once every decade, the Anchored will hold an event known as the Festival of Roads, where outsiders are encouraged to attend. To outsiders, the festival represents a great opportunity for trading and unmatched hospitality, for the Anchored it can bring in rare goods from the outside world, but more importantly, the travelers bring stories of their journeys as well as offering of dirt, ashes, worn shoes and walking sticks. Essence of travel that may be offered to Alduthun.
The Stoke
Followers of Ohnal are known as the Stoke. Living in the harsh conditions of the mountains, the Stoke are a hearty people. Lacking any real form of central authority, the Stoke instead find self reliance within their family units or local community. Travelers know that stopping in a Pilgrim homestead will find them a warm bed and hearty meal for the Pilgrims are generous to a fault. Generally jovial but with an underlying sense of melancholy, the Pilgrims have a strong sense of justice and will come to the aid of someone they believe has been wronged, a trait sometimes exploited by the less noble. The only form of central authority in Pilgrim society are the priests who in extreme circumstances will call for ‘the ceremony’ to occur. Marching through Pilgrim lands, they will chant a tale of a great injustice, forming a quasi hive mind amongst the Pilgrims who will join them on the march, many dying in the process. From the survivors, a hunter will be chosen to enact the justice of Ohnal upon the offending party.
The Forsaken
The Forsaken are nominally the followers of Ptsunomi, believing themselves to be abandoned by their god. As a result, personal accomplishment and the boasting thereof plays an important part in Forsaken society. Found along the shores, the territory of the Forsaken has a pleasant climate but is scarce in resources. The Forsaken survive primarily by scavenging shipwrecks and other flotsam, taking what they need and trading the rest. Outsiders know to hold their purse tight for the Forsaken are also notorious thieves and highwaymen. While the Forsaken view outsiders as targets, internally they place great emphasis on helping one’s neighbor. Afterall, if Ptsunomi won’t do it, then they will have to step up
The Kib
Taking the namesake of their god, the Kib are split into nine tribes. While not at war with each other, they rarely cooperate, instead each choosing to pursue their own goals. Living a nomadic lifestyle, the Kib are frequently at odds with their neighbors. Moving from region to region, the Kib will establish a village and proceed to strip the area of resources and more importantly, magical energies. Kib society is highly militaristic and they have by far the most developed industries when it comes to metallurgy and tool making. While the Kib generally have tense relationships with the other cultures, they will often engage in trade and limited diplomacy. The one exception to this is the Scholars who the Kib have been at war with for as long as can be remembered, viewing them and their god as abominations.